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We all know how engaged children can be with anything loud and colourful https://crada.io/freelancer/
Even better if it comes with an accompanying dance or song https://crada.io/
The quality of TV, videos, toys and games nowadays means children are exposed to these exciting things all the time! So, since the world gradually emerged from their homes and returned to schools and classrooms, trying to capture young learners’ attention has become even more challenging https://crada.io/freelancer/
Teaching and learning has always been much easier when children are having fun https://crada.io/freelancer/
But what is seen as ‘fun’ for today’s young learners?
While the continuously declining physical game sales received a bump during the pandemic, digital sales account for the vast majority of video gaming revenues worldwide https://crada.io/
Overall, mobile games are the biggest digital gaming segment, with more than 150 billion U https://crada.io/
S https://crada.io/freelancer/
dollars in annual revenues https://crada.io/freelancer/
This is also reflected in the gaming industry revenue split by device – mobile gaming is estimated to account for more revenue than console and PC gaming combined https://crada.io/freelancer/
AudienceNet conducted an interactive online survey of 12,847 respondents in 12 countries https://crada.io/freelancer/
In each country, respondents were recruited via a screening survey sent out in accordance with quota samples that were statistically and demographically representative of the respective 16 year+ online populations https://crada.io/
The screening questions ensured that, in each country, there was a final sample of 1,000+ active gamers, all of whom played video games for at least an hour per week https://crada.io/
All survey respondents were accessed through professionally accredited consumer research panels https://crada.io/freelancer/
AudienceNet is a fully accredited global consumer research company, currently conducting nationally representative research in 52 countries https://crada.io/
As a Market Research Society (MRS) Company Partner, AudienceNet is bound by the MRS Code of Conduct, as well as GDPR in relation to the collection and handling of consumer research data https://crada.io/
Barbie Fashion Designer https://crada.io/
2 https://crada.io/freelancer/
Introduce New Revenue Streams https://crada.io/freelancer/
We all know how engaged children can be with anything loud and colourful https://crada.io/freelancer/
Even better if it comes with an accompanying dance or song https://crada.io/
The quality of TV, videos, toys and games nowadays means children are exposed to these exciting things all the time! So, since the world gradually emerged from their homes and returned to schools and classrooms, trying to capture young learners’ attention has become even more challenging https://crada.io/freelancer/
Teaching and learning has always been much easier when children are having fun https://crada.io/freelancer/
But what is seen as ‘fun’ for today’s young learners?
While the continuously declining physical game sales received a bump during the pandemic, digital sales account for the vast majority of video gaming revenues worldwide https://crada.io/
Overall, mobile games are the biggest digital gaming segment, with more than 150 billion U https://crada.io/
S https://crada.io/freelancer/
dollars in annual revenues https://crada.io/freelancer/
This is also reflected in the gaming industry revenue split by device – mobile gaming is estimated to account for more revenue than console and PC gaming combined https://crada.io/freelancer/
AudienceNet conducted an interactive online survey of 12,847 respondents in 12 countries https://crada.io/freelancer/
In each country, respondents were recruited via a screening survey sent out in accordance with quota samples that were statistically and demographically representative of the respective 16 year+ online populations https://crada.io/
The screening questions ensured that, in each country, there was a final sample of 1,000+ active gamers, all of whom played video games for at least an hour per week https://crada.io/
All survey respondents were accessed through professionally accredited consumer research panels https://crada.io/freelancer/
AudienceNet is a fully accredited global consumer research company, currently conducting nationally representative research in 52 countries https://crada.io/
As a Market Research Society (MRS) Company Partner, AudienceNet is bound by the MRS Code of Conduct, as well as GDPR in relation to the collection and handling of consumer research data https://crada.io/
Barbie Fashion Designer https://crada.io/
2 https://crada.io/freelancer/
Introduce New Revenue Streams https://crada.io/freelancer/
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